i placed one in an instance layer, and its working great-- only it's not covering the entirety of the room. im assuming its got the wrong room size, but i'm not sure where to change it. never worked with shaders before so i'm nervous to poke around under the hood hehe.
that aside-- thank you so much for doing this. this is seriously incredibly modular and fantastic. i was so upset when i learned i wouldnt be able to use the fx feature but this is just game changing.
The stackable filters are drawn in the normal draw call at camera coordinates, the non stackable are drawn in the GUI draw calls and they disable auto drawing of the application surface.
Could you give me some details about what effect isn't working properly?
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my sprites are squashed wierdly for some reason please help me!!
i placed one in an instance layer, and its working great-- only it's not covering the entirety of the room. im assuming its got the wrong room size, but i'm not sure where to change it. never worked with shaders before so i'm nervous to poke around under the hood hehe.
that aside-- thank you so much for doing this. this is seriously incredibly modular and fantastic. i was so upset when i learned i wouldnt be able to use the fx feature but this is just game changing.
Hi, did you manage resolve the problem?
The stackable filters are drawn in the normal draw call at camera coordinates, the non stackable are drawn in the GUI draw calls and they disable auto drawing of the application surface.
Could you give me some details about what effect isn't working properly?
holy shit. you are a god.
Thanks man, but I have a question, where do I put it in my game maker's files ?
Hey, in gms2, you wanna go to "Tools/import local package" select the package, click ok, and add the files in the import window that will open.
Thanks a lot man !
are the shaders themselves usable on individual objects?
Hey, yes, most of them are
Thank you so much!
You are awesome.
omg you are the true hero. Thanks a lot!
Thank you for this - great stuff!
god bless
This is awesome! Thanks
our hero.