GFT - Gml Floating Text
A downloadable asset pack for Windows
GFT, a floating text library for GamemakerStudio2:
Description:
GFT is a floating text library for Game Maker Studio 2, it supports Game Maker Studio2 versions 2.3 and above.
Quick and easy to use, it allows you to create floating texts for your games (think about floating combat texts for example) by simply calling a function.
Floating texts are easy to configure (variable tab) and use animation curves.
What the package contains:
- Normal floating texts
- Spritefont floating texts
- Shader floating texts
- 1 demo room whith an exemple all set up
- 10 presets, very easy to expand due to the implementation, chose a parent object, and customize it by passing a step function, a sound, etc...
You CAN use GFT in any of your projects, commercial or not, you CANNOT redistribute it, not by itself nor as part of a project you want to distribute.
Try the demo!
Tutorials:
- Spawn your first floating text;
- Create your custom floating texts:
- Create your own spriteFont floating texts:
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
Download demo
Development log
- GFT v1.0.3Dec 08, 2021
- GFT v1.0.1Nov 26, 2021
- GFT - Gml Floating TextNov 25, 2021
Comments
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Hi Ced30, love the asset! Is there any way I can have a sprite fly up along or instead of text, such as a floating heart? Thanks!
Hi, thanks!
Of course, that's possible, in fact, now you mention it, i should have thought about that ;)
It's been added to the version 1.0.3, which is available,
You can now inherit from any preset, drag a sprite into your object and it will be drawn behind your text (you can pass an empty string (" ") to the factory function if you want the sprite without text).
Be warry that the factory function has been changed from "GFT_Create_floating_Text_ext" to "GFT_Create_floating_Text"
Awesome! Thank you for the fast response and update! I really appreciate your GGL and FTF assets too.